Deformable Random Dot
Markers (UCHIYAMARKERS 2.0) UCHIYAMARKER
2.0
Preparation
- Download source (1.7MB)
(prepared
for
visual studio 2010. For
other versions, please prepare the solution file)
- Set up OpenCV (2.0 or later) and OpenGL GLUT
- Add OpenCV headers and library paths in mylib/opencvpath.h
- Set up OpenMP (optional)
- Compile the source
Usage
- Print marker.pdf in data directory on A4 paper
- Run the software
- Show markers to a camera (triangle meshes are displayed if markers are
successfully retrieved)
- Click f to watch texture
- Click ESC to close the software (takes time for releasing memory)
Technology
- Keypoint matching by locally likely arrangement hashing
(LLAH)
- Non rigid surface recovery
Note
- Better to move the data directory into the directory of executable and directly run with the executable (running
on visual studio is a little slow)
- Better to change the number of
iterations for homography estimation with RANSAC in OpenCV for fast
retrieval (need to change const int maxIters like 300 in
cvFindHomography and recompile OpenCV)
- Use this software for only research (non-profit) purposes
- Feel free to email me for any questions
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Updated on Nov. 4, 2011.
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